Unlocks Dec 9, 2026 (Steam) / Dec 10, 2026 (official page) - pre-orders open on PS5 and Steam
Professor Layton and the New World of Steam

Play

Ten families of Layton puzzle, and the tool for each

CHECKED 2026-11-14 · Reference

Quick answer

Classify before you solve. Ask how many candidates there are, whether the answer is a number or a choice, and whether there is a budget. Those three answers name the family, and the family names the tool.

Every Layton puzzle belongs to a family, and the family tells you which tool to reach for before you have read a single word of the setup. Recognising the family in the first ten seconds is the single biggest time saver in the series, and it costs nothing.

The puzzles in this game are written by QuizKnock, the group led by quiz champion Takushi Izawa, so the wording is tighter than the older games. The families below are the ones the series has reused for nineteen years, and each one has a method that works regardless of the specific dressing.

FamilyHow you recognise itThe toolThe trap
Attribute matchSeveral candidates, each differing in fixed featuresTally table, one column per featureCounting the wrong feature
OrderingPeople, houses or times, plus relational cluesGrid with positions locked as you goAssuming a total order when some are free
WeighingA balance, limited weighings, identical-looking itemsDivide into thirds, never halvesWeighing one against one
PouringJugs of set sizes, a target volumeWork backwards from the targetTrying to reach it forwards
RouteA grid or a map, a marked start and endDraw the path, count the movesAssuming the shortest path is legal
Cut and foldA shape, a fold line, a request for the resultPhysically imagine the fold, or draw itFolding the wrong half
SilhouetteA shadow, a request to identify the objectRotate the object, not the shadowMatching by outline only
Statement logicSeveral speakers, some liars or one truthAssume each in turn, look for the contradictionTrusting the most confident speaker
Arithmetic in proseA story with numbers buried in itStrip the story, keep the numbersSolving the story instead of the sum
Sliding or packingPieces, a container, a move budgetSolve the last move firstImproving a position that is already correct

Attribute match: count, do not compare

Official screenshot of Steam Bison's clock tower, the kind of mechanism several puzzle families model

The screenshot on this site is one of these. It asks which door is the entrance, and the entrance is defined as having the most common window shape, the most common handle shape, and the most common playing card suit. Nothing about that is a riddle. It is three counts, and the answer is the door that wins all three.

The method is mechanical. Draw one column per feature, list the doors as rows, and tally. Do not eyeball it - the whole point of the puzzle is that eyeballing gives you the second most common answer. Puzzle 059 is walked through step by step here.

Ordering: lock what is fixed, then re-read

Ordering puzzles give you a set of positions and a set of relational clues. The mistake is trying to place everything at once. Place only what a clue pins down absolutely, then re-read every clue, because each placement makes another clue absolute. Two passes usually finish it.

Weighing: thirds, always

If a puzzle gives you a balance and a limited number of weighings, the answer is almost always three groups, not two. Two groups tells you which side is heavier; three groups tells you which group is heavier and leaves the balance free to say so. If a weighing puzzle has eight items and two weighings, it is a thirds puzzle. If it has twelve and three, it is still a thirds puzzle.

Pouring: start at the end

Jug puzzles are unsolvable forwards by most people because the state space branches. Start from the target volume and ask what the step immediately before it must have been. There are usually only two candidates, and each of those has two more. The path collapses in about four steps.

Route: draw it, then count

Any puzzle that asks for a number of moves wants you to be wrong by one. Draw the path, then count the segments rather than the stops. A path through five squares is four moves.

Statement logic: one assumption at a time

When several characters speak and the puzzle tells you exactly one is lying, do not reason about all of them. Assume the first is the liar, follow the consequences, and check for a contradiction. If it holds, you have the answer; if it breaks, move to the next. This is slower to read and faster to finish than trying to hold five possibilities at once.

Arithmetic in prose: separate the two layers

Layton loves a story wrapped around a sum. Cover the story. Write the numbers on their own line with their units. The puzzle is now a school problem, and the story was there to make you read it three times.

Classify first, solve second

Ten seconds of classification saves ten minutes of thrashing. Ask three questions before you touch anything: how many candidates are there, is the answer a number or a choice, and is there a budget (weighings, moves, pours) or not. Those three answers place the puzzle in a family, and the family places the tool.

If you have already started and it is going badly, the diagnosis page works backwards from the symptom. If you want the interface tour and one full worked example, start with Puzzle 059.